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River City Girls 2 is an action-adventure beat em' up RPG developed by WayForward. Players will soon gain access to Billy and Jimmy Lee from Double Dragon to fight it out in River City Girls 2. Billy and Jimmy Lee arrive to River City Girls 2 as premium playable DLC characters in Summer 2024.
⏲ 0:44 👁 5K
Darkest Dungeon 2 is a dark fantasy turn-based RPG roguelike developed by Red Hook Studios. Players will establish a party and set off across the decaying landscape on a last-gasp quest to avert the apocalypse. The game has now set its sights on PlayStation with the base game incoming alongside The Binding Blade DLC (two new heroes, a special questline, a wandering boss, and more) that is also available for preorder as part of the Oblivion Bundle.
⏲ 1:13 👁 5K
Stellar Blade is an action RPG developed by Shift Up. Take a look at the second part in the behind-the-scenes series as the team at Shift Up goes in-depth on the development of the game. Stellar Blade launches on April 26 for PlayStation 5 (PS5).
⏲ 9:57 👁 5K
Check out the latest trailer for Final Fantasy 14: Dawntrail, an upcoming expansion pack for the RPG. The trailer showcases new in-game areas, enemies, combat, and more. Final Fantasy 14: Dawntrail will be available on PC, PS4, PS4, and Xbox Series X/S on July 2, 2024.
⏲ 5:20 👁 5K
Check out the latest trailer for Final Fantasy 14: Dawntrail, an upcoming expansion pack for the RPG. The trailer showcases new in-game areas, enemies, combat, and more. Final Fantasy 14: Dawntrail will be available on PC, PS4, PS4, and Xbox Series X/S on July 2, 2024.
⏲ 5:20 👁 5K
Dragon's Dogma 2 makes no secret of its inspirations from the Devil May Cry series with its core combat loop featuring stylish melee combos and strategic uses of special abilities reminiscent of the 2001 classic Devil May Cry; unfortunately, this feels too similar without significant advancement since 2024 when first released.<br/>https://www.buygames.ps<br/><br/>Dragon's Dogma 2 pays homage to popular games such as Devil May Cry by using elements of its core combat loop from that series, like stylish melee combos and strategic use of special abilities - as inspiration. While Devil May Cry was groundbreaking at its release date, using similar mechanics without significant innovation seems like an inexcusable waste today.<br/><br/>Content may seem innocuous enough, such as new armor sets and weapons - yet some feel offended when purchasing sparkly unicorn costumes that clash with its established aesthetic of gameplay. Some players can become offended.<br/><br/>Combat is still enjoyable - climbing onto an airborne griffin is exhilarating - yet after playing for some time the novelty wears thin as enemy variety decreases while environments do not provide the environmental puzzles and interactivity found in modern open-world games.<br/><br/>Dragon's Dogma 2 PS5<br/>https://www.buygames.ps/en/dragon-s-dogma-2-ps5<br/><br/>Dragon's Dogma 2 Xbox Series X/S<br/>https://www.buygames.ps/en/dragon-s-dogma-2-xbox-series-xs<br/><br/>Dragon's Dogma 2 left me longing for more mature narrative content; its core themes felt shallow and predictable without emotional depth or complex character development that are hallmarks of other RPGs. And this wasn't due to an absence of fantastical elements - games like The Last of Us and God of War provide evidence - although in Dragon's Dogma 2, these aspects felt out-of-place with my ideal expectations of adult viewers rather than younger players as expected.<br/><br/>PS5 Games<br/>https://www.buygames.ps/en/ps5-games<br/><br/>Best PS5 Games<br/>https://www.buygames.ps/en/best-ps5-games<br/><br/>New PS5 Games<br/>https://www.buygames.ps/en/new-ps5-games<br/><br/>PS5 Adventure Games<br/>https://www.buygames.ps/en/ps5-adventure-games<br/><br/><br/>Xbox Series X/S Games<br/>https://www.buygames.ps/en/xbox-series-x-s-games<br/><br/>Best Xbox Games<br/>https://www.buygames.ps/en/best-xbox-series-x-s-games<br/><br/>New Xbox Games<br/>https://www.buygames.ps/en/new-xbox-series-x-s-games<br/><br/>Xbox Adventure Games<br/>https://www.buygames.ps/en/xbox-series-x-s-adventure-games
⏲ 1:48 👁 5K
Project Files: https://www.patreon.com/posts/99841213 . <br/>This is the 9th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new gameplay ability to our system which allows characters to react to attacks. Here we have implemented a sword attack system and when an opponent character is withing the hit area of the sword when an attack is performed, the opponent will get hit and it will be showed by a hit reaction animation. Everything will be network replicated so that you can attack other players in a multiplayer environment this way. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 18:2 👁 5K
Project Files: https://www.patreon.com/posts/99635410 . <br/>In this unreal engine tutorial, I am going to show you how to replicated variables in animation blueprint variables. Here what i do is, Using a variable in the character blueprint with \
⏲ 6:52 👁 5K
Project Files: https://www.patreon.com/posts/99354776 . <br/>This is the 5th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a light attack ability into our RPG character. When the character collect and after the sword is equipped, the light attack ability will be granted to to character ability system component. We will also implement a gameplay effect that will be applied to the character while the attack is performed. We will be using gameplay tags to activate the ability and determine the characters state to see if the character is ready to perform a light attack. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 17:2 👁 5K
Project Files: https://www.patreon.com/posts/98199988 . <br/>This is the 3rd episode of my new series on Action RPG game using Gameplay Ability System.<br/>In this tutorial I am going to show you how to properly replicate animation montages in unreal engine 5 using RepNotify method. Here, we will account for the network delay by adjusting the start time of animation montage. That means, when the animation play event is replicated over the network, there might be sometime already spent after initial trigger to start playing the montage. To account for this, we will adjust the starting position of the montage using the time where the mintage was originally triggered. <br/>Here, we will be using the Action RPG with gameplay ability system project we are working on as the base, but you do not have to watch the previous episodes to understand the montage replication process. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>► // ! <br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Join this channel to get access to perks:<br/>https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 15:44 👁 5K
Project Files: https://www.patreon.com/posts/98199988 . <br/><br/>This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to work on how to implement an ability to equip weapons by character.Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 19:0 👁 5K
Here's the Stellar Blade launch trailer. Stellar Blade is a third-person story-driven action-adventure RPG developed by Shift Up. Players will embody Eve on her quest to reclaim Earth for Humankind. Engage in intense combat with the Naytiba and piece together the mysteries of the past in the ruins of human civilization. Stellar Blade is launching on April 26 for PlayStation 5 (PS5).
⏲ 2:3 ✓ 25-Apr-2024
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