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Gregg Wallace explores the Farrow & Ball factory in Dorset to learn how they produce up to 200,000 litres of paint and 10,000 metres of wallpaper a week. They make 270 different coloured paints, but Gregg is learning how they make ‘sulking room pink’. <br/><br/>Meanwhile, Cherry Healey discovers how a key ingredient in the paint-making process is mined at a huge china clay mine in Devon and learns the art of hanging wallpaper at a DIY school. <br/><br/>And Ruth Goodman is in the Lake District, exploring the history of wallpaper, and visits Portsmouth to uncover the extraordinary story of how ships in the First World War were painted with dazzling patterns to evade German submarines.
⏲ 59:4 👁 25K
A ship bearing humanitarian aid was making preparations to leave Cyprus and head for Gaza, the European Commission president said Friday as international donors launched a sea corridor to supply the besieged territory that is facing widespread hunger after five months of war. Israel said Friday it welcomed the maritime corridor, but cautioned it would also need security checks. Aid deliveries by land remained the most effective way to meet the needs in Gaza according to aid officials.
⏲ 2:3 👁 25K
Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.<br/><br/>A sequel, Z: Steel Soldiers, was published in 2001.<br/><br/>Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.<br/><br/>The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.<br/><br/>At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.<br/><br/>The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.<br/><br/>The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.<br/><br/>There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind a
⏲ 8:17 👁 10K
Kindred Spirits (Season 7 Episode 4)Ghost Ships houses thousands of restless and lost souls.
⏲ 25:28 👁 10K
A Spanish charity ship carrying food aid for Palestinians leaves Larnaca port in Cyprus and heads for war-ravaged Gaza, where widespread famine is a growing threat. The vessel is towing a barge loaded with 200 tonnes of aid and is expected to arrive in Gaza by the 13th of March. It is the first ship to leave Cyprus in an attempt to open a maritime corridor to the besieged Palestinian territory.
⏲ 0:40 👁 10K
President Tsai Ing-wen has overseen the launch of two new coast guard vessels in the southern port city of Kaohsiung.
⏲ 0:43 👁 10K
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⏲ 1:38 👁 5K
Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.<br/><br/>A sequel, Z: Steel Soldiers, was published in 2001.<br/><br/>Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.<br/><br/>The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.<br/><br/>At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.<br/><br/>The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.<br/><br/>The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.<br/><br/>There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind a
⏲ 6:0 👁 5K
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